class LayerManager {
    /**
     * 游戏背景层
     * @type {BaseSpriteLayer}
     */
    public static Game_Bg: core.BaseSpriteLayer = new core.BaseSpriteLayer();
    /**
     * 主游戏层
     * @type {BaseSpriteLayer}
     */
    public static Game_Main: core.BaseSpriteLayer = new core.BaseSpriteLayer();

    /**
     * UI主界面
     * @type {BaseEuiLayer}
     */
    public static UI_Main: core.BaseEuiLayer = new core.BaseEuiLayer();
    /**
     * UI弹出框层
     * @type {BaseEuiLayer}
     */
    public static UI_Popup: core.BaseEuiLayer = new core.BaseEuiLayer();
    /**
     * UI警告消息层
     * @type {BaseEuiLayer}
     */
    public static UI_Message: core.BaseEuiLayer = new core.BaseEuiLayer();
    /**
     * UITips层
     * @type {BaseEuiLayer}
     */
    public static UI_Tips: core.BaseEuiLayer = new core.BaseEuiLayer();



    public static UI_Game: core.BaseEuiLayer = new core.BaseEuiLayer();
}